
Coincidentally, X is also the button you select units with.Ĭontrols might be iffy, but the gameplay is gold.Īgain, the tactical pause feature of the game is a godsend. You need to hit X on an empty area for that. It makes matters worse that hitting the Circle button doesn’t cancel unit selection. While the unit icons are big enough, choosing particular units you want (when a lot of them are clustered together) can be really finicky. On default settings, the cursor is workable but it’s nowhere near as responsive as a mouse. There’s also the issue of accurately choosing your grouped units. It helps matters a ton that the game allows you to pause and issue orders, though it’s still tedious to manually direct your units. It’s much slower and inefficient and many a times I found myself cursing because I wanted to order every single unit I have in-game to a particular point but can’t do it. You can only enlarge the cursor (by holding X), which will then select whoever is in the enlarged cursor’s vicinity. There’s no quick way to select everything on-screen (or barring that, your whole army).

Unfortunately, there are some rather weird omissions. You can play vs other humans, coop vs AI or any combination you can think of online. For the most part, the controls are intuitive and easy to adapt to. The tutorial will take you through handling your squad, utilizing their abilities and all that jazz. Learning the roles is pretty easy, as there’s a tutorial stage that introduces the game’s mechanics AND controls so you can get the hang of things before the game proper. Those were the outliers…which we can thankfully add Company of Heroes 3: Console Edition to. EA’s Command & Conquer games on the Xbox 360 (and Playstation 3) had pretty good controls, so did Square Enix’s Supreme Commander 2. There have been a ton of console RTS, but not a ton successfully managed to overcome the controller troubles.

This review will just focus on the new console parts, such as the controller support, the UI and the visual modes.Ĭontrolling a RTS game with a controller has always been an issue. Since the game is pretty much a carbon copy of the game original, you can just read up on the original review to see what I thought about it.
